![]() The positive reception of BioWare titles has been accompanied by the development of a dedicated fanbase, whose general video game literacy was centrally shaped by BioWare’s design decisions and techniques. ![]() Since their release, Baldur’s Gate (1998), Baldur’s Gate II: Shadows of Amn (2000), and Knights of the Old Republic (2003) have enjoyed critical and commercial success and the two franchises have enabled the studio to create its own proprietary worlds in Jade Empire (2005), Mass Effect (2007), and Dragon Age: Origins (2009) as well as to further refine story-telling structures, character writing, karmic mechanics, and worldbuilding techniques. The studio’s games are famous for multi-layered narratives and complex characters, both of which originated in titles set in the well-established worlds: Faerûn from the Dungeon and Dragons pen-and-paper RPG system and the Star Wars universe. ![]() CfP: Generation BioWare conference (December 2017), Wroclawīy Skye Cervone In Uncategorized On April 5, 2017Īmerican Literature and Culture Section (Department of English Studies, University of Wrocław) and New Media and Popular Literature Section (Department of Polish Studies, University of Wrocław) invite paper abstracts for “Generation BioWare,” a conference focused exclusively on the Canadian developer and their games.įounded in 1995, BioWare have been responsible for some of the most acclaimed titles in the history of the industry. ![]()
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